![]() Over time however, Larian "fell in love" with Original Sin and wanted to release it as complete as possible. When Larian started working on Dragon Commander and Original Sin, the former was envisioned as the bigger project. Not only that, but part of the reason why Divinity: Dragon Commander, Larian's previous game, was poorly-received is partly due to needing money to finish Original Sin. PCGamer attended the event and reports that Larian had to accept investor funding, borrow money, and raise close to $1 million on Kickstarter in order to finish the game. ![]() ![]() Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of it and release - by most accounts - an excellent game. Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did.
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